Awesome stuff! Overall feels pretty nice and the thorn map definitely was really fun change of pace. I wish all the map "modifiers" would fully carry over towards the next map and stack up, could make real fun hectic stuff to try manage everything. Keep up the good work! Wishlisted!
I'm glad that you enjoyed it! And thank you for the wishlist! <3
I actually KINDA have something like that already. For completing a Field's objective, you get its special Cargo ("Field Relic") that you can then pack into your truck. And I plan for those Field Relics to have some modifiers/mechanics from the Field they came from.
For example, Overgrown Field's Relic lets you spawn those Overgrown grass/resource caches on any other Field. Of course, it won't carry over the full Field mechanic (you won't have to clear the vines from buildings) but you can still carry a "portion" of the Field with you, so to speak.
Making all the Field mechanics stack would be... well, certainly interesting! In the late game it would be a complete chaos and pretty much impossible to balance. But it might make for a fun "alternative mode" :)
I'll be releasing an update later today that should make the movement feel much better. Running is active by default and movement, rotating, cutting etc. should be faster and more responsive.
There's a Storehouse right to the north of the Grass Field where you can store Grass from your bag.
← Return to game
Comments
Log in with itch.io to leave a comment.
This is so well polished! I came from your Reddit post, congrats for the view count in just one week I can only dream of such. XD
This game definitely has huge potential and I wish you the best. :)
Thank you, I tried to polish the demo as much as possible before releasing, but there's still a lot of room to grow :)
I checked your projects too, and they seem quite popular!
Thanks, yeah same here I have a lot planned for my btd5 demo. I'm going to follow you to see how your demo grows. :)
Awesome stuff!
Overall feels pretty nice and the thorn map definitely was really fun change of pace. I wish all the map "modifiers" would fully carry over towards the next map and stack up, could make real fun hectic stuff to try manage everything.
Keep up the good work! Wishlisted!
I'm glad that you enjoyed it! And thank you for the wishlist! <3
I actually KINDA have something like that already. For completing a Field's objective, you get its special Cargo ("Field Relic") that you can then pack into your truck. And I plan for those Field Relics to have some modifiers/mechanics from the Field they came from.
For example, Overgrown Field's Relic lets you spawn those Overgrown grass/resource caches on any other Field. Of course, it won't carry over the full Field mechanic (you won't have to clear the vines from buildings) but you can still carry a "portion" of the Field with you, so to speak.
Making all the Field mechanics stack would be... well, certainly interesting! In the late game it would be a complete chaos and pretty much impossible to balance. But it might make for a fun "alternative mode" :)
o jogo tem potencial mas tem muitos problemas.
*tem que segurar o botão pra correr
*quando eu estou correndo se eu pressionar pra cortar o personagem não para e corta.
*não vejo nenhum lugar obvio pra colocar o que está na bolsa
esses são só alguns dos problemas que mais me incomodaram. deve ter mais mas não vou me estender.
Thanks for the feedback.
I'll be releasing an update later today that should make the movement feel much better. Running is active by default and movement, rotating, cutting etc. should be faster and more responsive.
There's a Storehouse right to the north of the Grass Field where you can store Grass from your bag.
é outro jogo agora. só a parte da loja que não está muito interessante ainda, e falta muito "game juice"